Climb, climb, climb that perilously dangerous tower. Why? Because you've been told to!
Remember that game Icy Tower? Of course you do, everybody knows that game. What about the incredibly difficult I Wanna Be The Guy? Well... ever wonder what would happen if they got together and had a baby? Personally, I think about that sort of thing all the time, which is why this introduction to Mighty Jill Off is so strange.
Set in a tower which seems to be next-to impossibly tall, a character in a fly costume (that's what it looks like to me) wants to jump to the top and be controlled by the queen. Why would someone subject themselves to the seeming death guaranteed task? Because you've been told to! The queen is in charge and you're not, so just climb that mighty tower!
Superfluous story aside, Jill does have some pretty challenging jumps ahead. Fortunately she can jump high, by pressing Z. Unfortunately, she may hit some spikes with her head - but fear not - pressing Z again calls off the jump, allowing for controlled height. Another nice addition is reflexive pressing of the Z key causes her to descent to slow very much. This comes in handy when needed to go side-ways through tight passages.
As mentioned above, its not easy. The story isn't all that to write home about, but like I Wanna Be The Guy and Jumper! its about the challenge, not the solution. So go ahead, play Mighty Jill Off and see if you can scale that tower.