Both beautiful and simplistic, this shooter is visually amazing and packed with gameplay.
As far as shooters go, the more manic it is in the game, usually the better. Others shy away from manic and into glorious visuals with impressive displays of bullet spray-patterns. Some manage to find a middle ground and provide action-packed gameplay strong enough to be rewarding and visual stimuli beautiful enough to be admired. These are the kind you want to play again. Endless Fire is one of these.
With graphics that would make a wire-frame model blush and guns on the front of your ship capable of putting out enough bullets per second to make Titanion seem passive, Endless Fire manages to cobble the shards of itself into something much, much more than the sum of its parts.
The gameplay focuses on just one thing - getting further in the game. Checkpoints allow continues every twenty levels and two main weapons help for the reduction of enemies. The first weapon is wide-spread - kill lots of things at random and by accident. The second is a focused beam of your bullets directly ahead - kill what you're aiming for. Every ten levels you'll want to use this against a boss.
This game is so great, everything seems pared down to essentials. The graphics, the scoring, style and even the sounds seem to be reduced to as little as they can be. All of this is combined in a game where even the lowliest enemy fires its bullets in a unique pattern, causing the screen to be a never-ending kaleidoscope of patterns and colours. Beautiful and engaging. Highly recommended.